Feeling In The Dark

It’s safe to say that Dark Souls and its newborn sequel command a strong influence over their audience.

Most folks attribute this to its brutal-yet-rewarding difficulty and the get-it-done, pioneer mentality it inspires in its world design, but this is not the full picture of its importance. Writing for Paste, Samantha Allen draws a parallel between Dark Souls‘ insistence on making the player find their way with her own impending genital reassignment surgery. In its way, Dark Souls has prepared her to face the uncertainty that will arrive with her new body. This the latest great example in a growing list of just how deeply Dark Souls has affected its audience.

Read: Feeling In the Dark: The Power of Dark Souls by Samantha Allen on Paste

Reading & Hypothesis

gonehome

It’s been awhile since our last pure games writing update, during which you may have missed this incredible critique of Gone Home and the value of forging stories and coherent narratives from multiple perspectives, investigation and backstory.

By most standards it’s dense, academic writing, but Short’s prose is detailed and her arguments are ironclad, creating nothing short of a fantastic read.

Read: Reading and Hypothesis, by Emily Short