Good Games Writing was founded in response to countless claims that “games journalism is broken”. Tired of these claims – though not outright denying them – Evan McIntosh founded the site with the idea of promoting the best writing he found in the space rather than the prior standard of rewarding “junk” with clicks.
For the first years of GGW’s life, the site would reside on Tumblr. (The original site, updated once a week, can be found on goodgameswriting.tumblr.com.) In 2014, the site migrated to its current home, with an updated aesthetic and a new outlook.
From 2014 onwards, GGW is not just about recognition, but development, creativity, and communication as well. With a team of dedicated curators and contributors behind it, Good Games Writing has grown from one man’s vision to a vision accepted by many.
Proudly, we seek to change the discourse.
Our primary purpose is to recognize the great work in the game’s writing space. Whether it’s a list article or a sprawling multi-page feature; a blog post or television segment; from an established name or a casual writer; we highlight whatever we deem worth sharing.
Our tastes are eclectic, but we are not infallible. We do not claim to read each and every post out there, nor do we claim to choose pieces that will universally be hailed as the best. We feature pieces that evoke positive reactions from us, whether that’s surprise, reflection, or just plain fun.
Our sources are huge publications you all know and love (or loathe) as well as the blogs of individuals. And yes, we look to everything in between too.
We believe the best way to see better games writing is to play an active role in developing those that create games writing.
We have partnered with successful writers and editors from various backgrounds to create successful events such as #PitchJam to hone the abilities of writers in this space.
We have created a dedicated community for writers to gather for help at our Tidal forums.
We help writers find a place for their work with our newly launched job boards.
When it comes to good games writing, we can be observers, or we can be active participants.
We’ve chosen the latter. As such, we’ve opened up Good Games Writing to be a platform for a number of voices to share their views and insights on videogaming culture, in addition to our place in recognition and development, and for us to tackle both serious issues and the lighthearted in our industry.
A sister publication, 151, will change the discourse in a new way: Bringing children and adults together to discuss videogames. It will launch in Summer 2014.
Games writing does not happen in a vacuum.
In order to promote the best of the best, there needs to be an audience to share with. This implies a one-way relationship, however, and that isn’t who we are.
We’re listening. We’re learning. We’re growing. We’re changing.
If you would like to engage in discussion with us — on any number of related topics — you can find us on Twitter, @GoodWritingVG.
Most important of all, we talk back.
Adam Condra, Curator – bio forthcoming
Evan McIntosh, Editorial Director – bio forthcoming